Our motion graphics designer did a great job composing with the assets we could get (some not ideal – flattened or with missing parts) to create 2.5D backgrounds (like the cave background around 0:10) or animate the 3D models. Adding a few visual effects and smoke helped!
For branding purposes, IGG wanted a brief logo apparition at the beginning. A movie trailer style voice over then starts while we show the first battles. And a few text interstitials are here to complete the message and make sure the video could work without song.
All along the video is a cinematic background music, with added sound effects. It complements the deep voice over and helps give the video that “hero” atmosphere, so the potential gamer can already picture himself in charge of his army.
While the full version was being produced, we started working on the 20s script for the video ad version. With a slightly faster pace, it keeps the main battles gameplay (shown quickly one after the other) as well as the 3D animation that help make it even more visually appealing.